We benchmark the first 60 seconds of the game's built-in benchmark (the most demanding part), which is accessed by adding "-benchmark" to the game's launch options in Steam. Anisotropic filtering is set to 16x and we use the SMAA T2x anti-aliasing option. We also turn on Motion Blur, Depth of Field, Chromatic Aberration, Planar Reflections, HDAO and Volumetric Lighting. Your score will likely be different, but make sure you write this number down. When testing our Intel® Core i9-9900K processor, we received a benchmark score of 3239 marks. View the step-by-step guide to achieving a stable overclock. All detail levels are set to 'Ultra', and the Shadow Map Resolution option is set to 2,048. Our Intel® Extreme Tuning Utility (Intel® XTU) guide makes overclocking easy. We test Alien: Isolation at the highest possible settings at all resolutions. To dispense with the florid prose, it’s an absolutely superb game, and it’s a testament to its quality that despite potentially giving me an annoying and unpleasant skin condition, I already want to play it again.' It lingers in your brain a long while after witnessing its closing scenes, that’s layered in the time and history of a real-feeling place. The Intel Core i7 Sandy Bridge, Ivy Bridge, Haswell, and Skylake series processors all have plenty of headroom in unlocked form, boasting multiplier-derived overclock speeds between 4.3 and 4. It achieves what I like to call deep horror, an experience which goes beyond the simple jump scares of Slenderman or films like Paranormal Activity. Most of all though, Isolation reminds me of why the Xenomorph became the horror icon it did. A game that embraces vulnerability rather than pushing a power fantasy, that demands a slow pace and rewards careful play instead of twitch-skills and killstreaks, that emphasises smart level design and wonderfully crafted systems in lieu of pretty but arbitrary skyboxes and overwhelming your senses with bullets and explosions. ' It’s a delightful surprise that such a game has emerged from a mainstream developer/publisher relationship.
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